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当《鱿鱼游戏》强势来袭:무궁화 꽃이 피었습니다 你还在恐惧吗?

导语


哈喽哈喽~我是木木子!


今天就是大家期待的——《鱿鱼游戏》之《123木头人》正式的Pygame版本,界面图片都


是超清的画质特好,还搭配了音乐更有激情~


“大头娃娃恐惧症”正在蔓延:“무궁화 꽃이 피었습니다 ”。​​


事情是这样的:


闲来无事,在家就是刷刷剧看看综艺,这不?


优酷举行2022精品先鉴会,会上官宣了一波新剧集和综艺,其中,一档名为《鱿鱼的胜利》的


综艺不仅引起了网友的注意,也引起了我的注意。


据介绍,《鱿鱼的胜利》是一次智力与体力的大挑战,也是“一场大型儿时游戏回忆杀”。




看着介绍文案中的“挑战”、“儿时游戏”等关键字眼,再加上海报上粉红色的圆圈、三角、方块元


素,这和美国流媒体播放平台奈飞公司最近的爆款剧集《鱿鱼游戏》不能说是毫无关系,简


直是一模一样……




于是,我的灵感一现,苦于上一期文章《鱿鱼游戏》之《碰糖》没有火起来,我想着肯定是图


案太简单了,大家感觉没什么难度,没什么视觉效果~SO,小编肝了几天几夜终于给大家写出


了这款超级《鱿鱼游戏》之《123木头人》Pygame版本的游戏送给大家!进来康康嘛?



​​


正文


游戏规则:


大家是否对扎双马尾的小娃娃感到恐惧?是否害怕玩“一二三,木头人”游戏?


​​


前到达划定的区域即可游戏完成,没有完成的或者女童转身看到在移动的就是敌人即游戏失败


人,思密达。”以上情景,在近期成为绝大部分网友挥之不去的梦魇。只要顺利在木头人转身之


前到达划定的区域即可游戏完成,没有完成的或者女童转身看到在移动的就是敌人即游戏失败


​一、准备中


既然是《123木头人》的游戏那素材也是找的跟《鱿鱼游戏》类似的,如下即是相应素材


1)图片素材






2)音乐、背景




3)环境安装


本文用到的环境如下:Python3、Pycharm、Pygame模块以及部分自带模块。


模块安装:pip install -i https://pypi.douban.com/simple/ +模块名



二、代码演示


主程序:


import pygame, sys, randomfrom random import randrangepygame.init()screen = pygame.display.set_mode((1024,768))clock = pygame.time.Clock()game_font = pygame.font.Font('04B_19.ttf',40)small_font = pygame.font.Font('04B_19.ttf',10)bg_surface = pygame.image.load('bk5.png').convert()man_movement = 0.0man_status = 0 # 0 stand 1 runmove_speed = 1.0move_timer = 10otherman_status = 0score = 0man_run1 = pygame.image.load('man/man_1.png').convert_alpha()man_run2 = pygame.image.load('man/man_2.png').convert_alpha()man_run3 = pygame.image.load('man/man_3.png').convert_alpha()man_run4 = pygame.image.load('man/man_4.png').convert_alpha()man_run5 = pygame.image.load('man/man_5.png').convert_alpha()man_run6 = pygame.image.load('man/man_6.png').convert_alpha()man_run7 = pygame.image.load('man/man_7.png').convert_alpha()pman_surface1 = pygame.image.load('man/man_1.png').convert_alpha()pman_surface2 = pygame.image.load('man/man_2.png').convert_alpha()pman_surface3 = pygame.image.load('man/man_3.png').convert_alpha()pman_surface4 = pygame.image.load('man/man_4.png').convert_alpha()pman_surface5 = pygame.image.load('man/man_5.png').convert_alpha()pman_surface6 = pygame.image.load('man/man_6.png').convert_alpha()pman_surface7 = pygame.image.load('man/man_7.png').convert_alpha()pman_frames = pman_index = 0pmanFLAP = pygame.USEREVENT + 4pygame.time.set_timer(pmanFLAP,20)pman_list = <>biggirl_run0 = pygame.image.load('girl/girl_0.png').convert_alpha()biggirl_run1 = pygame.image.load('girl/girl_1.png').convert_alpha()biggirl_run2 = pygame.image.load('girl/girl_2.png').convert_alpha()biggirl_run3 = pygame.image.load('girl/girl_3.png').convert_alpha()biggirl_run4 = pygame.image.load('girl/girl_4.png').convert_alpha()biggirl_run5 = pygame.image.load('girl/girl_5.png').convert_alpha()biggirl_run6 = pygame.image.load('girl/girl_6.png').convert_alpha()man_frames = man_index = 0man_surface = man_frames<0>man_rect = man_surface.get_rect(center = (100,700))manFLAP = pygame.USEREVENT + 1pos_x = 100pos_y = 700pygame.time.set_timer(manFLAP,20)light_status = 0biggirl_frames = biggirl_index = 0biggirl_surface = biggirl_frames<0>biggirl_rect = biggirl_surface.get_rect(center = (850,100))biggirlFLAP = pygame.USEREVENT + 2pygame.time.set_timer(biggirlFLAP,200)gameover_status = 0score_sound_countdown = 100def biggirl_animation():	new_man = biggirl_frames	new_man_rect = new_man.get_rect(center = (biggirl_rect.centerx,biggirl_rect.centery))	return new_man,new_man_rectdef man_animation():	new_man = man_frames	new_man_rect = new_man.get_rect(center = (man_rect.centerx,man_rect.centery))	return new_man,new_man_rectdef pman_animation():	new_pman = pman_frames	return new_pmandef pman_stand():	new_pman = pman_frames<0>	return new_pmandef man_stand():	new_man = man_frames<0>	new_man_rect = new_man.get_rect(center = (man_rect.centerx,man_rect.centery))	return new_man,new_man_rectdef redlight_display(game_state):    if (light_status ==1):        score_surface = game_font.render("RED LIGHT",True,(255,0,0))    else:        score_surface = game_font.render("GREEN LIGHT",True,(0,255,0))     score_rect = score_surface.get_rect(center = (150,50))    screen.blit(score_surface,score_rect)def gameover_display(gameover_status):    if (gameover_status ==1 ):        gameover_surface = game_font.render("GAME OVER",True,(255,0,0))        gameover_rect = gameover_surface.get_rect(center = (1024/2,768/2))        screen.blit(gameover_surface,gameover_rect)        gameover_surface = game_font.render("Press Space to restart",True,(255,0,0))        gameover_rect = gameover_surface.get_rect(center = (1024/2,768/2+50))        screen.blit(gameover_surface,gameover_rect)    if (gameover_status ==2 ):        gameover_surface = game_font.render("YOU WIN",True,(255,0,0))        gameover_rect = gameover_surface.get_rect(center = (1024/2,768/2))        screen.blit(gameover_surface,gameover_rect)        gameover_surface = game_font.render("Press Space to restart",True,(255,0,0))        gameover_rect = gameover_surface.get_rect(center = (1024/2,768/2+50))        screen.blit(gameover_surface,gameover_rect)def move_pmans(pmans):    for pman in pmans:        if otherman_status ==1 :            pman.centerx += 2            pman.centery -= 1        if pman.centery < -10:            pmans.remove(pman)    return pmans            def create_pman():    if gameover_status ==0 :        bottom_pman = pman_frames<0>.get_rect(center = (randrange(1024)-600,800+randrange(500)))        return bottom_pmanflap_sound = pygame.mixer.Sound('coin.wav')death_sound = pygame.mixer.Sound('bomb2.wav')song_sound = pygame.mixer.Sound('song.wav')SPAWNpman = pygame.USEREVENTpygame.time.set_timer(SPAWNpman,1200)gameover_status =0 pygame.display.set_caption('Squid Game')while True:    if ((biggirl_index>=5) & (biggirl_index<=10)):        light_status = 1        otherman_status = 0    else :        light_status = 0          otherman_status = 1     for event in pygame.event.get():        if event.type == pygame.QUIT:            pygame.quit()            sys.exit()        if event.type == pygame.KEYDOWN:            if event.key == pygame.K_d:                man_status = 1                flap_sound.play()            if event.key == pygame.K_a:                man_status = 0                flap_sound.play()            if (event.key == pygame.K_SPACE) &( gameover_status !=0 ):                man_status = 0                gameover_status = 0                 pman_list = <>                 man_rect.centerx = 100                man_rect.centery = 700                pos_x = 100                pos_y = 700        elif event.type == SPAWNpman:            if ((otherman_status == 1) & (gameover_status == 0)):                for num in range(0,10):                     pman_list.append(create_pman())                print("pile count = ",len(pman_list))        elif event.type == pmanFLAP:            if pman_index < 6 :                pman_index = pman_index + 1            else:                pman_index = 0            if otherman_status==1 :                pman_surface = pman_animation()            else:                pman_surface = pman_stand()                    elif event.type == manFLAP:            if man_index < 6 :                man_index = man_index + 1            else:                man_index = 0            if man_status==1 :                man_surface,man_rect = man_animation()            else:                man_surface,man_rect = man_stand()        elif event.type == biggirlFLAP:            if gameover_status == 0 :                if biggirl_index < 14 :                    biggirl_index = biggirl_index + 1                else:                    biggirl_index = 0                    song_sound.play()            biggirl_surface,biggirl_rect = biggirl_animation()    if gameover_status == 0:        screen.blit(bg_surface,(0,0))        text_surface = game_font.render("Press (D) to Go, (A) Stop",True,(0,0,0))        text_rect = text_surface.get_rect(center = (1024/2,768-50))        screen.blit(text_surface,text_rect)        screen.blit(man_surface, man_rect)        screen.blit(biggirl_surface, biggirl_rect)         # pmans        pman_list = move_pmans(pman_list)        ##pman_list = remove_pmans(pman_list)        for pman in pman_list:            screen.blit(pman_surface,pman)        if (man_status == 1):            pos_x = pos_x + move_speed            pos_y = pos_y - move_speed/2            man_rect.centerx = pos_x            man_rect.centery = pos_y        if ((man_status ==1)and (light_status==1)) :            gameover_status = 1            death_sound.play()            gameover_display(gameover_status)        if (pos_y < 250):            gameover_status = 2            death_sound.play()            gameover_display(gameover_status)        redlight_display('main_game')    else:        gameover_display(gameover_status)    pygame.display.update()    clock.tick(120)



​三、效果展示


1)视频效果展示——


2)截图效果展示——


游戏界面:




诡异女童转身:




诡异女童正面:




游戏结束:


游戏开始自动跑跟转身,如果在女童转身之后按住D继续跑则游戏结束!




总结


《123木头人》小游戏这里就正式结束啦~音乐修改了,让大家消除一下对木头人的恐惧!


是不是Very good 哈哈哈~ 贴心小可爱!有需要完整的素材源码记得找我哈!


免费源码领取处:滴滴我即可啦~



你们的支持是我最大的动力!!记得三连哦~mua 欢迎大家阅读往期的文章哦~


往期游戏阅读推荐——


项目1.0 超级玛丽


程序员自制游戏:超级玛丽100%真实版,能把你玩哭了~【附源码】


项目1.1 扫雷


Pygame实战:据说这是史上最难扫雷游戏,没有之一,你们感受下......


项目1.3 太空机甲游戏


Pygame实战:牛,几千行代码实现《机甲闯关冒险游戏》,太牛了(保存起来慢慢学)


项目1.4 水果忍者


【Pygame实战】风靡全球的切水果游戏升级版“水果忍者”上线啦,你敢来PK嘛?


项目4.9 天天酷跑小游戏


《天天酷跑》是不是真的不火了?Python发布“酷跑+”计划。


文章汇总——


项目1.0 Python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了


(更多内容+源码都在文章汇总哦!!欢迎阅读~)




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